![]() ![]() They are exactly what they need to be easy to read, well laid out and they also fit with the overall mood and asthetic of the story. At first my only dislike were the maps only because I don't like computer generated charts but having reread the material a few times I've come to appreciate them. There is something for everyone to do as well and there is something for every type of player (problem solving, dungeon exploring, roleplaying ect.)so everyone gets a chance to shine. The adventure I won't go into detail about the adventure so as not to spoil it for anyone but I will say that it is part mystery part dungeon which involves witches, a sword and lot's of undead! The adventure is broken down into acts with helpful advice and a recap at the end of every act, it is aimed at begining level characters (1-3 level). Pistols (which are rare by the way) also incorporate some form of magic in order for them to function (for instance firearms do not use gunpowder but magical blasting powders which can only be created by skilled alchemists). The great "Steam Jacks" which can be seen loading ships on the docks of Corvis are given intelligence through the use of spells. The way it's handled however is really cool, much of the technology it seems is also powered by an equal degree of magic. In any case the steam punk element is very low key and therefore pretty easy to ignore if you do not wish to incorporate it into your game. If you are not a fan of steam punk (like me) don't worry because by the time you finish reading "The Witch Fire Trilogy Book One The Longest Night" you will be (like me). ![]() The adventure takes place in a land called "The Iron Kingdoms", a place where magic and technology (of the steam punk variety) go hand in hand. The Witch Fire Trilogy Book One "The Longest Night" is an adventure/source book created under the D20 License for use with Dungeons and Dragons. ![]()
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